And yes, you can make units and go burn the other guy's town down. Sure, there's the requisite base building and resource collection. While the game plays out according to a familiar RTS pattern, it brings a few unique traits to the table. Featuring 12 playable nations selected from the European powers, American colonists and natives, American Conquest is as comprehensive as it is detailed. The new game focuses on the colonial wars in America, from the landing of Christopher Columbus to the British defeat at Yorktown. Their Russian cavalry game was an ideal forerunner for their newest game, American Conquest. GSC Gameworld's Cossacks got the period right but missed the theater altogether. There have been a few recent attempts to provide alternatives - some good, some bad. The fact that those conflicts are ideal for a particular and enjoyable kind of gaming makes the absence of other settings understandable but no less unfortunate.
![american conquest game american conquest game](http://media.gamingexcellence.com/screenshots/american-conquest-divided-nation/3641.jpg)
We have a surfeit of games dealing with the American Civil War and an equal surplus of games showcasing the battles of Napoleon and his contemporaries. No matter how big a defense from a unit is, or how weak an attack, if a unit is hit, the minimum damage it can take is 1 Hit Point.It's depressing that game designers so often overlook the wars of the New World. Only the melee defenses are predictable, because ranged and artillery attacks depend on the precision of the unit attacking. The defense of a unit represents how much damage that unit resists from a specific type of an attack (In Hit Points). The defense is represented with a shield under the attack of a unit. Only melee attacks are predictable (they never fail and never go below 1 Hit Point of damage), the damage ranged as well as artillery attacks deal, depends on the precision of the unit (which depends on what unit it is, the technology used, and the distance the projectile travels).Īrtillery damage is completely unpredictable, the number next to the icon doesn't represent the damage (it represents something else ?), artillery also has an area damage, it damages all units on a radius around the impact (depending what type of cannon is being used and what type of ammo, fort cannons, land cannons and naval cannons behave diferently, and they can use different ammo). There are various diferent types of attacks. The icon next to the number, represents what type of damage the unit is dealing. Melee units only have one type of attack, while ranged units have two (one ranged attack and one melee attack). Represented next to the health and above the defense of a unit, this stat shows how much damage (In Hit Points) the unit deals when it attacks. Represented as a bar and number, this stat shows how much damage a unit can receive (In Hit Points) before it gets destroyed or it dies. The European Powers & The United States Įach civilization has its own available units and some have special units, only available for that civilization.Īll units have three basic stats ( Health, Attack and Defense).
![american conquest game american conquest game](https://images.gamewatcherstatic.com/screenshot/image/3/dd/173523/00171268.jpg)
The playable civilizations in American Conquest can be categorized into groups, the civilizations in the groups share many similarities:
![american conquest game american conquest game](https://www.hookedgamers.com/images/2936/american_conquest_fight_back/screenshot_pc_american_conquest_fight_back014.jpg)
Apart from the wide range attacks, all shooting units can fight with swords and knives (Cold Steel Attack).Fighting morale is influenced by victories, defeats, food supplies, equipment and mercenary pay.Realistic artillery effects, including gunner squadrons transporting and loading canon, as well as detonating cannon balls.
![american conquest game american conquest game](https://m.media-amazon.com/images/I/519-sjgo8KL._AC_.jpg)
Tactical formations for infantry, cavalry and artillery using officers, drummers and standard bearers.6 historical battles in multiplayer mode.8 historical campaigns containing 42 missions.Over 100 different units and 106 buildings.2.1 The European Powers & The United States.